home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 26
/
Cream of the Crop 26.iso
/
doom
/
chaserog.zip
/
CHASECAM.TXT
< prev
next >
Wrap
Text File
|
1997-05-11
|
6KB
|
188 lines
Title : Chasecam II, for Rogue's MP2
Filename : chasecam_rog.zip
Version : 1.3(beta)
Date : 11 May 97
Author : Rob Albin
Email : albinatr@apci.net
Credits : Ferrara Francesco and Olivier
Montanuy for bringing us QuakeC Manual v1.0,
Jeff Epler (jepler@inetnebr.com) for Flashlight v2
for the code to the laser-targeter.
id software
Rogue Entertainment
cdrom.com
Web site : http://www.apci.net/~albinatr/quake
Type of Mod
-----------
Quake C : yes
Sound : yes
MDL : yes
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes, ver 1.06
progs.dat : yes
Ver 1.3 Notes
-------------
-Cam improvements, impossible to see inside the player model
(almost anyway), chasecam.cfg option to smooth view
'unconservatively'.
-Hot Key weapons improvements, handles '+attack' internally so it
can do an ammo check and not fire if necessary, and print an info
message instead.
Ver 1.2 Notes
-------------
-"Roll your own" multiskin support
there are so many different skins out there, I've taken out
direct support for any package. The mod still has the two
multiskin select keys, and it will remember which skin you're
in when changing levels, or for DM respawns. No skin specific
names print, just messages like: "skin 1" etc. and no auto
bio-suit (a la. MultiSkin Pro).
The mod can switch between a total of 20 skins, if the model
you use has less, it will default to the base skin if you
select higher (Quake does this itself). Links to sites and
files to make your own player.mdl are at my site, also.
-impact damage
'falling' damage has been modified to work in any direction,
with the same general rules as the original (hit at a velocity
greater than 650 causes 5 points damage) Mainly a hook thing.
-Swinging hook changes
*faster launch
*improved (more uniform) hook impact handling
*raising and lowering
smoother grade
sound effects volume synced with the grade
-Deathview
when killed (in either a cam view or 1st person):
-view stays untilted
-view stays in (or goes into) a cam view and slowly fades back
from your place of demise, looks pretty cool :-)
(disabled in water)
-Items2 rules
for single player games, you can set a flag in 'chasecam.cfg'
to enable items2 rules:
*standard health boxes all start as 25 boxes in appearance,
with the same amount of health equal to the avg. of what was
on the level originally.
*standard health boxes give up to 100, then change in
appearance to 15 boxes and spin off into the room if any is left.
*ammo boxes wont grab unless you can hold the full amount
-lifts vertical lagging
removed, when you stand on a moving lift your cam view stays at a
vertical height about equal to standing on normal ground.
-(Hot-key weapons from standard CCII not converted yet)
Ver 1.01 Notes
--------------
-Grappling Hook
Upgraded to ver. 1.2 of Perecli's hook. Also went through and
added my own 2 cents to the implementation.
For any of you QC hackers out there, the rewritten raising/lowering
section is very tweakable friendly now, if you want to go in and
change the way it handles.
(No changes to the underlying math, and many sections. This version
is still 90% Bort's work, at least.)
-Player now uses standing frames when hanging from line.
-chasecam.cfg is automatically execed last, no need to add it into
your autoexec.cfg for install.
Ver 1.0 Notes
-------------
-Chase view tracking functions rewritten from the ground up.
-Swinging Grappling Hook
by: Perecli Manole Battle nick: Bort
http://www.slip.net/~sargov/bort/
This hook blows away the standard hook, IMO.
-New laser targeter model
by: Lando (Aka Conan) <lando@apollo.ruralnet.net.au>
(now auto-hides when wielding the axe)
-Graphical bar-chart style HUD, for playing full-screen (optional)
-Hotkey system for Axe, grenade and rocket launchers (optional)
-Direct customizations designed into 'chasecam.cfg'
-(Everything in the patch is optional, designed so that any part
can be enabled/disabled independent of others)
Installation:
-------------
1. Copy
pak1.pak
chasecam.cfg
from this archive into the 'rogue' game directory under quake.
You'll need a pak utility for the next step (a link to pakexplr by
Ashley Bone is at my site).
2. Open pak0.pak (Rogue's pak file).
Extract 'progs.dat' out of the pak and rename it or back it up
to a different location.
Delete 'progs.dat' from the pak file.
3. Edit chasecam.cfg to configure, it has rem statements, and
covers all setup notes - you'll need to change any keys you plan
to use. It also has automatic configuration for some things
(cam/targeter/HUD).
4. Launch the game from the quake directory by typing
quake -game rogue
or
WINQUAKE.EXE -game rogue
****
Thanks to:
David Weiden
Eric Fisher
pLaGuE, http://lonestar.texas.net/~plague/
Steve Nadeau
Giles Gregg
Alan Dabiri
For many good ideas and the positive feedback.
****
Bugs/Notes:
-----------
Spy cam from ver. 4.01 is under revision and not in this version.
Copyrights and Distribution Permissions
--------------------------------------
QUAKE is a registered trademark of Id Software, Inc. QUAKE, the
stylized reproduction of the QUAKE trademark, including, without
limitation, the Q in QUAKE, and the images depicted in QUAKE are
the copyrighted property of Id Software, Inc.
Authors MAY use these modifications as a basis for other
publically available work, as long as the work is distributed as
freeware.
You may distribute this Quake modification in any electronic
format as long as this description file remains intact and
unmodified and is retained along with all of the files in the
archive and no fees other than the costs of distribution are
charged.